#include <SEGamePlay/Core/GamePlayApplication.h>
#include <SEDebug/Log/Log.h>

using namespace SEngine;

int main(int argc, char * argv[]) {
    try
    {
        GamePlayApplication app(argc, argv);
        app.Init();
        app.Exec();
        return 0;
    }
    catch(const std::exception& e)
    {
        Log::GetInstance().Error("{}", e.what());
    }
}